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- Path: vb.franken.de!volker
- From: volker@vb.franken.de (Volker Barthelmann)
- Subject: Re: FPU and games?
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.graphics,comp.sys.amiga.misc,comp.sys.amiga.hardware,comp.sys.amiga.games
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- References: <38232041@kone.fipnet.fi> <volker.0ed8@vb.franken.de> <38232075@kone.fipnet.fi>
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- Message-ID: <volker.0ehd@vb.franken.de>
- Date: 18 Jan 96 02:15:44 MET
- Organization: home
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
- :
- : > Then don't use fint. Of course there are alternatives (fmove.l).
- :
- : This is what I meant. How a float is converted to a integer
- : in a data register?
-
- (Sorry, I am not sure I understand Your question correctly.)
-
- You can convert a floating point number to a data register by e.g.
- fmove.l fpx,dy (does not have to be emulated on 040/060) - probably
- You have to set fpcr to Your desired rounding mode before.
-
- (Btw. probably all addressing modes are allowed with fmove, but I'd
- have to look that up).
-
- Volker
-
-